Créer un logo avec Sketch 3

Par Jeremy Osborn

Anticipant sur mon cours gratuit sur Sketch, prochainement sur Aquent Gymnasium (début 2015), je vous propose ce tutoriel sur la création d’un logo, de A à Z. Cela vous prendra environ 20 à 30 minutes selon votre expérience avec Sketch ou d’autres applications de création graphique. Pour suivre pas à pas cette intro, vous pouvez télécharger l’image de départ ici. Ce tutoriel présente les bases de la création avec Sketch.

Beyond Tufte

Nine Great Books about Information Visualization

Maybe it’s anachronistic to celebrate static, printed books when so many of us love and create interactive data displays. I don’t care. I love books.

Edward Tufte, the patron saint of information visualization, has publishedfour legendary books. Here are nine more indispensable favorites about visualizing information. I’ve limited myself to books I’ve actually read; if you find a favorite missing, leave a response!

Designing with Data

We’re constantly looking for new ways to improve how we design at Depop.  This morning  Sam , our product manager, posted a link into our Slack channel:  Modern Design Tools: Using Real Data .  As the article states, we’re in a state of flux where a designer spends a lot of time creating pixel perfect designs either in their favourite tool, or with prototypes. We’re not making the most of what’s available to us and we’re definitely not excelling by using real data.

We’re constantly looking for new ways to improve how we design at Depop.

This morning Sam, our product manager, posted a link into our Slack channel: Modern Design Tools: Using Real Data.

As the article states, we’re in a state of flux where a designer spends a lot of time creating pixel perfect designs either in their favourite tool, or with prototypes. We’re not making the most of what’s available to us and we’re definitely not excelling by using real data.

Working From Home: My Desk Setup

Ever since I started working from home, I’ve spent a lot of time honing my desk setup. After many iterations, I feel like I’ve finally arrived at the perfect implementation. It’s the result of much research and testing; I thought it might benefit others to publish my findings here.

Modern Design Tools: Using Real Data

One should be immediately skeptical of presentations that lack adequate sourcing or presentations that contain only tendentious or highly selected, cherry-picked sources. — Edward Tufte

Sketch, tutoriel 01

Par Sébastien Gabriel

Après avoir utilisé Sketch 3 pendant un peu plus d'un mois, je me sens assez confiant pour partager un peu de mon workflow sous la forme d'un tutoriel. Pour cela, je vais décrire la façon dont on peut créer le bouton coloré ci-dessous, qui utilise pas mal de fonctionnalités intéressantes de Sketch et n'est pas trop long à faire.

Working with Sketch

We have a problem with graphics editors. There hasn’t really been an intentional application for designing user interfaces since, ever. Adobe keeps trying to make Photoshop for the web and UI design, and it keeps coming up short for me and probably for a lot of other people as well. But remember, Photoshop is about 25 years old. Also, since Photoshop is photo editing software, layout and typography are afterthoughts. A lot of things you’re looking for are still hidden or buried in layer styles.

OCULUS RIFT FOR OSX USERS

So last week my Oculus Rift DK2 arrived. I was exceptionally excited as I had to wait over 3 months for it to ship. I am going to explain the basics of VR, and how i got my setup to work, the websites you need to visit to get good demos and how to set it up on an OSX machine.

Design Tools at Instagram

Let’s face it, as designers, we waste a LOT of time on menial tasks. For us at Instagram, filling out a PSD or Sketch file requires a lot of manual labor. You know the process: make a rectangle in Photoshop, go to the web (in our case, instagram.com), find an image you want to use, drag it into Photoshop, resize and move it into place. Making a grid? Repeat that 15 times and try not to cry.

COOPER HEWITT: THE TYPEFACE BY CHESTER JENKINS

The new typeface, Cooper Hewitt, is a contemporary sans serif, with characters composed of modified-geometric curves and arches. Initially commissioned by Pentagram to evolve his Polaris Condensed typeface, Chester Jenkins created a new digital form to support the newly transformed museum. “Developing this typeface specifically for Cooper Hewitt has been enormously gratifying,” said Jenkins. “Instead of building on the Polaris structures, I drew everything from scratch, using the existing forms as a rough guide for letter widths and master-stroke thicknesses.”

GitHub Integration w/ Layer Vault

Much of modern software is built using GitHub. We at LayerVault use GitHub to manage our code, and use our own product to manage our designs.

Using GitHub with LayerVault is common but undocumented, so we put together a video tutorial showing it off. There’s also now a useful help page that you can reference or send to your teammates.

Do iOS 8's Hollow Icons Really Break People's Brains?

When Apple first released the newly redesigned iOS 7 last year, critics of the new look claimed that the wispy new line-drawing icons were far less legible than the bolder, more solid-in icons of iOS 6. They said it lead to cognitive fatigue. But now that iOS 8 is doubling down on the hollow icon formula, is there any truth to the assertion that hollow icons are more difficult for users to understand than solid icons?

iPhone, phone home A concept that makes it easier for a good samaritan to return a lost iPhone.

Smartphones have become a necessary appendage in our digital lives. They’re our cameras, GPS navigation, alarm clocks, wallets, personal assistants, trainers, and favorite time killers. But if someone suddenly finds themselves without one, a cloud of worry and confusion overtakes them. “How do I check my email?” “Is it going to rain?” “That would have been a perfect Instagram shot!” “What do I pretend to look at if I want to avoid an awkward situation?” Essentially, when we lose our phones, we are lost.

Facebook Home's original development team has reportedly disbanded

Facebook ambitious plan to take over your smartphone hasn't panned out, and apparently, the original team behind it has moved on. According to The New York Times' Bits blog, Facebook has disbanded the team that was initially responsible for developing Facebook Home, an Android skin that it released last year, which overhauled a phone to display Facebook photos on its lock screen and provide easy access to chat messages and status updates. Bits doesn't say that work on Home has necessarily ended for good, but it suggests the chances of it moving forward aren't very high either.

Developing iOS 7 Apps for iPhone and iPad

Updated for iOS 7. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.